Summon Squad
Explore a haunted house by solving puzzles with a little help from your summoned friends. LD Link: https://ldjam.com/events/ludum-dare/55/summon-squad
Ludum Dare 55 Prototype: Known Bugs
The HTML web build is quite unreliable and may not deliver the best experience. We recommend using the Windows or Linux builds instead. In case you still prefer to play the web build, following are some known bugs:
- Card placement on grid may occasionally lag a few seconds.
- Axes may randomly get snagged on a tile and stop moving.
In either case, try refreshing the level until the issue stops persisting. Alternatively, try closing any other heavy background applications.
Featuring...
- Iridescent, textured, & hand-drawn 2D art
- Playful, hand-crafted music and SFX
- Six colorful puzzle levels
Controls
- Left-click to pick up cards and left-click again (or drag and release) to place cards on the grid.
- Left-click on placed cards to change the direction of tokens.
- WASD/Arrow keys to move your player.
- Click the "?" button at the bottom right to read each level's instructions.
Credits
- Art — Jaylus (@roman_hyacinths)
- Sound —Gadsada (www.eranan.com/)
- Programming — 20akshay00 (https://20akshay00.github.io/)
Made in 72 hours, from scratch, for Ludum Dare 55. Theme: Summoning.
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Authors | Jaylus, 20akshay00, Eranan |
Genre | Puzzle |
Made with | Adobe Photoshop, Adobe After Effects, Godot |
Tags | 2D, Cute, Hand-drawn, Ludum Dare, Ludum Dare 55, Singleplayer, Top-Down |
Links | Ludum Dare |
Comments
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Outstanding that something so polished was created in such a short amount of time!
I'm an avid puzzle game lover and I will fully admit that the first level was challenging to understand at first... but I liked that. It encouraged me to read the level instructions and really try to interpret the clue. I felt a lot of satisfaction figuring it out.
I think the mechanics and visual style were excellent and I really wish there was more. I'd easily but a full version of this game.
I played using my web browser and the only bug that I really encountered was the audio crackling but I think this was likely just due to my browser getting overloaded.
Really amazing work to all involved!
Thanks so much for the kind words! :)
Fun game, nice work! Beautiful and creative artwork, as I have seen before from Jaylus's games, and very impressive for the short amount of time you had. The puzzles ramped up nicely in difficulty and it feels like there's room for many puzzles with the mechanics you made. Nice!
[These comments are on the prototype:] Fwiw, I played in the browser and found that placement of cards was very responsive *if* I moved my cursor away after dragging and dropping (dragging and releasing the left-click on a valid spot would not turn the card into an icon until I moved the position of the mouse again). The game also crashed my browser (both Firefox and Safari) and created warnings about the amount of memory being used. I realize you warned me about reliability of the web build, so that's on me, but I mention this in case it's useful feedback.
Again, great game, nice job!
Thank you for taking the time to provide feedback, and I’m glad you had fun :)
Regarding the web issues, I did suspect it was something memory related too but it was rather late to try to optimize. A lesson for next time perhaps!
Thanks so much for the kind words and the thoughtful / detailed feedback! :)